Guide

Scene Coverage Explained

The standard pattern, why it exists, and the minimum you need before a scene is safe.

Coverage is the set of angles you film for a scene so that it can be cut together. A scene with insufficient coverage cannot be edited — not badly, but at all. It is the most consequential thing to get right on the day and the hardest to fix afterwards.

The standard pattern

  1. 01Master — the whole scene, wide, unbroken. Your safety net.
  2. 02Two-shot — both characters, medium.
  3. 03Over-the-shoulder on A, from behind B.
  4. 04Over-the-shoulder on B, from behind A.
  5. 05Clean single on A.
  6. 06Clean single on B.
  7. 07Close-up on A at the emotional beat.
  8. 08Close-up on B at the emotional beat.
  9. 09Inserts — any object that matters.
  10. 10Reactions — anyone listening.

That is typically 8–12 setups per scene. It looks like a lot until the first time you try to cut a scene you only filmed wide.

Why the master comes first

If the day collapses — and days do — a master alone gives you a scene that plays. Any amount of close coverage without a master gives you fragments that cannot be assembled. Shoot the master first, every time.

The minimum

If you can only get four things: the master, one clean single on each speaking character, and one close-up at the key beat. That will cut. Everything beyond it is improvement rather than rescue.

Use this list on your next shoot

Storeyz keeps your shots in story order for planning and regroups them by location for the day — then you tick them off on your phone as you get them.

Templates to use with this

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